You are a priceless ancient idol. You have one goal.

Get. Back. On. Your. Pedestal.

A chaotic physics-based platformer where momentum is your best friend and worst enemy. Wobble through traps, bounce off questionable architecture and look mildly majestic while doing it.


Controls

WASD - Move

Space - Jump

Hold space - Charge Jump

Mouse - Camera


Contributors

Jamie Hall - Artist, Voice Actor

Will Kimber - Programmer, Designer

Tommy Deluce - Level Designer

Emily Seddon - Designer, Artist


All code, art and design created during Brackeys Game Jam 2026.1

Updated 2 hours ago
Published 1 day ago
StatusIn development
PlatformsHTML5
Release date 1 day ago
AuthorsWillKMB, SeddonEJ, Jamos, TommyDeluce
GenrePlatformer
Made withUnity, Blender, ZBrush, Maya
Tags3D, 3D Platformer, Adult, Game Design, Indie, Physics, Unity
Average sessionA few minutes
InputsKeyboard, Mouse

Download

Download
Credits-IdolingAround.pdf 233 kB

Comments

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SO FUN AND STILL HARD

(+1)

Love this, sort of 'gives me getting over it' vibes.

Would like to see a continuation of the game

We’re actually planning a continuation of the game, with some revisions based on the feedback we received during the jam, so hopefully an improved version soon! Really glad you enjoyed it!

(+1)

What a pretty game!

(+2)

Really like the environment. Sometimes it was hard to know which way rolls forward and which backward

Thanks! Glad you liked the environment. Yeah, I can see how the forward/backward rolling could be confusing, we’ll see about making that a bit clearer.

(+3)(-1)

Nice job! Enjoyed the wacky physics movement and the celshade art style looks clean 👌

(+1)

Thank you! Really glad you enjoyed it!

(+3)

Game is looking sweet! Great visuals and vibe to the game for such a short amount of time too! Found myself getting proud when I finally made a clean jump and got the flow of the controller just right :>

(+1)

Glad you liked it! we are all really proud of it, Glad you got into the flow with it, that feeling is exactly what we were aiming for. 😊

(+4)

Played the game just now! Looks gorgeous. One minor suggestion on controls would be caching the “jump” input or adding coyote time. I often found myself falling in the ditch since I couldn’t jump on time. But other than that, I love the vibes of this game!

(+1)

thank you, really glad you liked how it looks!!

That’s totally fair about the jump timing. I actually added coyote time after our playtesting for that exact reason, but it sounds like it might need bumping up a little more. I’ll tweak it and see if I can make it feel a bit more forgiving.

Appreciate you playing and sharing the feedback!