You are a priceless ancient idol. You have one goal.

Get. Back. On. Your. Pedestal.

A chaotic physics-based platformer where momentum is your best friend and worst enemy. Wobble through traps, bounce off questionable architecture and look mildly majestic while doing it.


Controls

WASD - Move

Space - Jump

Hold space - Charge Jump

Mouse - Camera


Contributors

Jamie Hall - Artist, Voice Actor

Will Kimber - Programmer, Designer

Tommy Deluce - Level Designer

Emily Seddon - Designer, Artist


All code, art and design created during Brackeys Game Jam 2026.1

StatusIn development
PlatformsHTML5
Release date 53 days ago
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorsWillKMB, SeddonEJ, Jamos, TommyDeluce
GenrePlatformer
Made withUnity, Blender, ZBrush, Maya
Tags3D, 3D Platformer, Game Design, Indie, Physics, Unity
Average sessionA few minutes
InputsKeyboard, Mouse
ContentNo generative AI was used

Download

Download
Credits-IdolingAround.pdf 233 kB

Comments

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The art style is pretty neat! The idea is pretty fun as well, it's silly.

It took me a while to figure out which side moves forward/backwards, but not necessarily a bad thing imho. But at times the head would stand up by itself in a way, it felt unnatural in the sense of the inputs I was giving, that was frustrating as it would mess with my run. Other than that, that was a nicely put together game.

Challenging and unique game concept! The artwork looked fantastic and I enjoyed trying to complete it - even though I didn’t manage to finish (yet 😄). Great work!

(+2)

Love the unique controls, amazing art style and can see this being a very good game to speed run!

SO FUN AND STILL HARD

(+2)

Love this, sort of 'gives me getting over it' vibes.

Would like to see a continuation of the game

We’re actually planning a continuation of the game, with some revisions based on the feedback we received during the jam, so hopefully an improved version soon! Really glad you enjoyed it!

(+1)

What a pretty game!

(+3)

Really like the environment. Sometimes it was hard to know which way rolls forward and which backward

Thanks! Glad you liked the environment. Yeah, I can see how the forward/backward rolling could be confusing, we’ll see about making that a bit clearer.

(+4)(-1)

Nice job! Enjoyed the wacky physics movement and the celshade art style looks clean 👌

(+1)

Thank you! Really glad you enjoyed it!

(+4)

Game is looking sweet! Great visuals and vibe to the game for such a short amount of time too! Found myself getting proud when I finally made a clean jump and got the flow of the controller just right :>

(+1)

Glad you liked it! we are all really proud of it, Glad you got into the flow with it, that feeling is exactly what we were aiming for. 😊

(+4)

Played the game just now! Looks gorgeous. One minor suggestion on controls would be caching the “jump” input or adding coyote time. I often found myself falling in the ditch since I couldn’t jump on time. But other than that, I love the vibes of this game!

(+1)

thank you, really glad you liked how it looks!!

That’s totally fair about the jump timing. I actually added coyote time after our playtesting for that exact reason, but it sounds like it might need bumping up a little more. I’ll tweak it and see if I can make it feel a bit more forgiving.

Appreciate you playing and sharing the feedback!