
Idoling Around
You are a priceless ancient idol. You have one goal.
Get. Back. On. Your. Pedestal.
A chaotic physics-based platformer where momentum is your best friend and worst enemy. Wobble through traps, bounce off questionable architecture and look mildly majestic while doing it.


Controls
WASD - Move
Space - Jump
Hold space - Charge Jump
Mouse - Camera
Contributors
Jamie Hall - Artist, Voice Actor
Will Kimber - Programmer, Designer
Tommy Deluce - Level Designer
Emily Seddon - Designer, Artist
All code, art and design created during Brackeys Game Jam 2026.1
| Updated | 2 hours ago |
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | 1 day ago |
| Authors | WillKMB, SeddonEJ, Jamos, TommyDeluce |
| Genre | Platformer |
| Made with | Unity, Blender, ZBrush, Maya |
| Tags | 3D, 3D Platformer, Adult, Game Design, Indie, Physics, Unity |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
Download
Download
Credits-IdolingAround.pdf 233 kB




Comments
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SO FUN AND STILL HARD
Love this, sort of 'gives me getting over it' vibes.
Would like to see a continuation of the game
We’re actually planning a continuation of the game, with some revisions based on the feedback we received during the jam, so hopefully an improved version soon! Really glad you enjoyed it!
What a pretty game!
Really like the environment. Sometimes it was hard to know which way rolls forward and which backward
Thanks! Glad you liked the environment. Yeah, I can see how the forward/backward rolling could be confusing, we’ll see about making that a bit clearer.
Nice job! Enjoyed the wacky physics movement and the celshade art style looks clean 👌
Thank you! Really glad you enjoyed it!
Game is looking sweet! Great visuals and vibe to the game for such a short amount of time too! Found myself getting proud when I finally made a clean jump and got the flow of the controller just right :>
Glad you liked it! we are all really proud of it, Glad you got into the flow with it, that feeling is exactly what we were aiming for. 😊
Played the game just now! Looks gorgeous. One minor suggestion on controls would be caching the “jump” input or adding coyote time. I often found myself falling in the ditch since I couldn’t jump on time. But other than that, I love the vibes of this game!
thank you, really glad you liked how it looks!!
That’s totally fair about the jump timing. I actually added coyote time after our playtesting for that exact reason, but it sounds like it might need bumping up a little more. I’ll tweak it and see if I can make it feel a bit more forgiving.
Appreciate you playing and sharing the feedback!